My new Videogame Design book is out!
603
wp-singular,post-template-default,single,single-post,postid-603,single-format-standard,wp-theme-bridge,bridge-core-3.3.3,qode-quick-links-2.1,qodef-qi--no-touch,qi-addons-for-elementor-1.9.6,qode-page-transition-enabled,ajax_fade,page_not_loaded,,side_area_uncovered_from_content,qode-smooth-scroll-enabled,qode-theme-ver-30.8.8.7,qode-theme-bridge,disabled_footer_top,disabled_footer_bottom,qode_header_in_grid,wpb-js-composer js-comp-ver-8.1,vc_responsive,elementor-default,elementor-kit-1144

My new Videogame Design book is out!

My new Videogame Design book is out!

videogame-book

Buy my new book, 2016. Videogame design; principles and practices from the ground up.

My book is now available in the UK and the US. It will be available in French, Spanish & Chinese language editions too.

[meteor_slideshow slideshow=”videogame”]

Link to Amazon.co.uk

Link to Amazon.com

Link to Bloomsbury.com

The book features work from many indie game designers as well as AAA studios:

James Portnow, CEO at Rainmaker Games
Brandon Sheffield, Gamasutra.com/Game Developer magazine
Steve Gaynor, co-founder The Fullbright Company (Gone Home)
Kate Craig, Environment Artist. The Fullbright Company (Gone Home)
Adam Saltsman, creator of Canabalt & Gravity Hook
Jake Elliott & Tamas Kemenczy, Cardboard Computer (Kentucky Route Zero)
Tyson Steele, User Interface Designer, Epic Games
Tom Francis, Game Designer, Gunpoint & Floating Point
Kareem Ettouney, Art Director, Media Molecule. Little Big Planet 1 & 2, Tearaway.
Kenneth Young, Head of Audio, Media Molecule
Rex Crowle, Creative Lead, Media Molecule